When the video game Shadow of Mordor was released in late 2014, its most marvellous trait was its Nemesis System. This superb chunk of design and programming ensured that any evil grunt that killed the player would be elevated in the game's bad guy hierarchy and would stalk the revived player, perhaps becoming the game's ultimate enemy in the process.

Shadow of Mordor's 2017 sequel, Shadow of War, expanded the Nemesis System and choked on it. The sequel's final expansion ditches it, changes a lot of the franchise's other systems and is better for it.