There’s a (mostly) unspoken axiom among players and designers that a video game avatar should fit the player like a tailor-made glove fits the hand. The ideal avatar, this theory holds, is an extension of ourselves; an attractive and comfy container that invites us to step inside. Any friction that makes us aware of our avatar’s otherness is nothing but bad design.
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For weeks I've been hearing about a game that is supposedly the shit. Literally every word I've heard has been nothing but high praise, which has been frustrating because I haven't been able to play it, and it looks precisely like everything I'd want.
That game is Into The Breach, the latest game from the makers of FTL. It's out on Wednesday, followed by a bunch of interesting indies ranging from top-down shooters to ninja simulators to indigenous adventure games and even a game about ... morse code.