In the last of SeeThrough Studios’ developer diaries, Saul Alexander reflects on what the his team of indie developers did right, what they did wrong, and all the ways an indie studio can be tripped over by the forces beyond their control.
A week ago, SeeThrough Studios began their game-making challenge: one indie team making one game in 96-hours with the hope to earn one dollar. They are now six-days into their project and things have already started to go wrong.
There ain’t no good guys, and there ain’t no bad guys. There’s just the revolutionaries and the security forces, and they just disagree with bullets in this first developer diary for Bethesda’s Brink.