developer diary
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The Last Of Us’ World Isn’t Exactly Puppies And Rainbows
This is a developer diary, yes. But it’s a great one, because it’s with the creative team behind the design of The Last Of Us. Guys like Nate Wells, who you should thank for helping shape the visual identity of BioShock Infinite. Or Neil Druckman, the game’s lead designer, and also lead designer on Uncharted…
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The SeeThrough Diaries: “We’re Nearing The End”
They gave themselves 96-hours to make a game from scratch. The clock continues to count down on SeeThrough Studios as they create a game based on Edwin Abbott Abbott’s novel, Flatland. As time begins to run out, their project is finally taking shape.