difficulty

  • Elden Ring: The Kotaku Australia Review

    Elden Ring: The Kotaku Australia Review

    You’re allowed to break the rules of game design if you give people something they didn’t know they wanted. It’s the unwritten rule: when you have something truly unique and desirable, you get to throw out the rulebook. Counter-Strike did this before the turn of the millennium. In a time of rocket jumps and instant…


  • The Best Way To Play Star Wars Jedi: Fallen Order Is On Hard

    One of the biggest surprises in Star Wars Jedi: Fallen Order, out today from developer Respawn, is how much its approach to combat takes cues from the blueprint established by FromSoftware’s action role-playing games. If you’ve played Demon’s Souls, Dark Souls, Bloodborne, or Sekiro: Shadows Die Twice, you know what to expect: Melee fights that…


  • It Might Be Time To Rethink Difficulty Menus

    It Might Be Time To Rethink Difficulty Menus

    This is the difficulty menu for Wolfenstein 2: The New Colossus. In a callback to the original games which showed up in The New Order as well, the menu’s telling you only babies play the game on easy. It’s funny on the surface, but also an insidious kind of peer pressure. Don’t listen to it.