Sucker Punch recently added a new difficulty level to Ghost of Tsushima. In addition to Easy, Normal, and Hard, you can now take on the Mongol armies in a “Lethal” difficulty level. The devs bill it as more difficult than Hard, but in practice it’s more a gameplay tweak. Yes,…
Combat in Final Fantasy VII Remake, especially when facing powerful boss battles, involves juggling normal and special attacks, destructive and healing magics, and strategically exploiting enemy weaknesses. Unless you’re playing in easy mode. Then it’s just button-mashing bullshit.
The more I play Far Cry 5, the less interesting and challenging it becomes. That’s a common problem for a Far Cry game, but I hope it doesn’t remain the status quo.