Pikachu is cute and all, but when it comes to battling Pokémon it doesn't get much better than Mewtwo. Players of Pokémon Black and White can witness this power first-hand starting February 12.
Tagged With distribution
Earlier this year Polish developer CD Projekt Red got into a legal scuffle with Namco Bandai over the distribution rights to the Xbox 360 port of The Witcher 2: Assassins of Kings. Now a French court has made it quite clear: THQ is out, and Namco Bandai is in.
Deep Silver is a lovely little company, but when a game generates the sort of buzz Dead Island stirred up with its stunning trailer, the big guns need to be called in. That's why Techland's zombie holiday game is coming to the Americas via Square Enix.
Konami and Atari Australia broke up late last year. Konami quickly rebounded with Red Ant. That little fling didn't last long. Now Konami's back with Atari. Full statement from Atari Australia after the jump.
Looks like the rumour we heard earlier today is now sadly confirmed. According to a listing on the Australian Securities and Investments Commission website, Red Ant Enterprises is now officially in the hands of receivers. ASIC lists Red Ant's status as "UNDER EXTERNAL ADMINISTRATION and/or CONTROLLER APPOINTED", which doesn't sound too good at all. Quite what all this means for Capcom, Konami, Bethesda and Midway, whose titles are distributed through Red Ant, we really don't know at this stage. We are still chasing Red Ant for comment.
We've received word from several sources this morning that Australian games and DVD distributor Red Ant has gone bust and fallen into receivership. If this rumour is true, it may throw the future of local releases from Capcom, Bethesda, Konami and Midway into doubt, as Red Ant currently has distribution agreements with all four publishers. Given Capcom's upcoming release slate - Street Fighter IV, Bionic Commando, Resident Evil 5 are all due before the end of March - that's an especially worrying prospect. We've contacted Red Ant for comment and will update as soon as we hear anything further.
Check here for an update.
After his recent chat with game pirates, independent developer Cliff Harris of Positech Games muses on pricing structure of games, as 'cost' was listed as a major reason for piracy. As he points out, plenty of other products have a wide continuum that ranges from 'economy' to 'deluxe'; games can often be divided into 'normal' and 'collectors' editions. Why can't we go a bit further, he asks:
The Escapist has an interesting article up on mainstream industry types who went indie — it delves into the reasoning behind a move, as well as the challenges and the positive aspects of moving from big studios to independent development. People making the transition have had to unlearn 'mainstream' habits or pick up new skills (like learning the tools of the PR trade) — and even with the plethora of portals and distribution options, the 'independent' distribution channels are still fraught with pitfalls, from distribution limitations to piracy: