I’m walking down a dark, damp and scary hallway. I can hear strange noises all around me. My shotgun is darting about the hallway and connecting rooms, looking for any movement. Suddenly my eyes find an enemy demon. It charges me and shoots a fireball. But I don’t care about…
Part of what made games in the early-and-mid ’90s is how clever some developers had to be to get everything running. That’s cropped up with Bethesda’s re-release of the original DOOM games on the Switch, although there’s a light at the end of the tunnel.