Tagged With duke nukem forever


It's no secret that Duke Nukem Forever was not particularly well received. As a self-described snob of first person shooters, I'm certainly not wild about the game. Broken encounters, weak level design, and an inconsistent sense of humour held Duke Nukem Forever back from being a great game. Duke deserves better. Duke Nukem 3D is one of the most important games ever made. So how does someone go about fixing Duke?


Apogee Software/3D Realms -- the studio that spent more than a decade working on Duke Nukem Forever -- is suing Gearbox Software, the company that bought that game’s rights and released the long-brewing sequel in 2011. Apogee/3D Realms alleges that Gearbox has refused to pay more than $US2 million owed to 3D Realms from royalties and advances Gearbox received from publishers for Duke Nukem Forever.


Duke Nukem Forever - without drawing on cliche, it truly was a game that divided audiences. Everyone pretty much agreed on the fact that the game itself wasn't exactly 'good', but the disagreements reigned over whether it really mattered? There were those that were happy to play despite the fact it was a little rough around the edges, and those that weren't.


In the past couple of years, Take Two has been one of the most successful publishers, and despite lacklustre reviews and poor word of mouth, Duke Nukem Forever, we suspect, has still sold well. But according to analyst firm Wedbush Morgan, it may not have sold anywhere close to what was initially expected.