essays
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Mafia III’s Story Works Because Of The Open World
Mafia III’s perspective on racial tensions in the United States is something rarely seen in games. Accordingly, some reviewers have argued that the actual gameplay of Mafia III wasn’t nearly as innovative as the narrative. While I agree that Mafia III’s narrative takes more risks than the gameplay, the two function as a whole. The…
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Sunday Supplement: “a fierceness which would daunt a nursing lioness”
Welcome to your Sunday reservoir of interesting writing about video games. Grab your reading jacket, a cup of coffee and get ready to exercise the brain. Gamasutra: Ken Levine on Studio Culture: From Looking Glass to 2K Boston Christian Nutt chats with one of the industry’s most passionate and creative thinkers. Versus Clu Clu Land:…
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Sunday Supplement: “It’s the only thing that’s ever hugged her”
Welcome to your Sunday reservoir of interesting writing about video games. Grab your reading jacket, a cup of coffee and get ready to exercise the brain. Experience Points: Fires in Africa: Politics in Far Cry 2 Part One of an excellent essay. Part Two can be found here. OffWorld: Milo and Kate, or Artificial People…
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Sunday Supplement: “Evil already has a visual language
Welcome to the Sunday Supplement, your weekly wrap of interesting games writing beyond the usual news, previews and reviews. Today we look at sexism, racism and… architecture! Groping The Elephant: Playing the Sex card CrashT asks whether it’s okay to include overtly sexist mechanics and characters in a game. BLDG BLOG: Evil Lair: On the…