events
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Gaming Contractors May Not Be Superstars, But We Don’t Need To Strike
There was recently an article published on this very site, written by Nathan Peters. It was a description of his experience as a contract employee in the video game industry; specifically in the QA department of Certain Affinity, a studio that worked on multiplayer aspects of Halo 4.
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The Four Core Concepts That Guild Wars 2 Is Built Upon
Yesterday’s Q&A with Guild Wars 2 content designer Mike Zadorojny painted the development of next month’s blockbuster MMO in broad strokes. Today ArenaNet releases a series of videos that break the game’s design down to four core components: dynamic events, player versus player, personal story and combat.
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To-Do In Washington, DC: See Mortal Kombat, Street Fighter And GI Joe Invade In The Mushroom Kingdom In A CGI Art Exhibit
What happens someone who grew up on the N64 makes art? You get Cammy, Sub-Zero and GI Joe rolling up on Mario’s stomping grounds in tanks. That’s part of what you’ll see in the premise of Jonathan Monaghan’s The Sacrifice of the Mushroom Kings, which is currently showing at the Curator’s Office gallery in Washington…
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This Could Be The Very Best Pokemon Art Exhibit
This April the Light Grey Art Lab in Minneapolis, Minnesota will be transformed into the ultimate trainer fantasy, when 151 artists take on the 151 original pocket monsters in an all-out Pokémon Battle Royale.