Tagged With fear equation


I was terrible at mathematics in my adolescence. I hated it. I dropped it as a subject going into Year 10, though that's not super important, as I eventually dropped myself from the entire curriculum before that HSC. At the time, I had no idea I'd eventually become a games developer, or the lasting effect my disregard for algebra and trigonometry would have.


As some readers know, I also moonlight as an independent games developer, based out of Melbourne. At the start of this year, I began working on our studio's third game, Fear Equation, which we officially announced yesterday. The response has been positive so far, particularly on how sweet the visuals look. Sure, it can't compete with the latest AAA games, but we've spent a lot of time getting as close as we can... and here's how.