fighting

  • In Defence Of Button Mashing

    In Defence Of Button Mashing

    The first time I played Tekken 3, I was hilariously bad. I was used to 2D fighting games, where the buttons corresponded with attack strength, and tapping ‘Up’ meant ‘Jump’. This new, 3D genre, where each button corresponded with an attacking limb and tapping ‘Up’ meant ‘Sidestep’ (pressing ‘Up’ still meant ‘Jump’), was difficult to…