How do you follow the biggest role-playing game of all time? How do you look at Final Fantasy VII and make something even better? If you're Square in the 1990s, the answer is simple: You break everything.
Tagged With final fantasy retrospective
Before I played Final Fantasy VII, I didn't think it was going to be very good. I don't remember how I was introduced to the game -- maybe it was a store ad, or a magazine, or that wild 1997 TV commercial -- but I do remember hating it.
In the first few minutes of Final Fantasy 6, just when you think you've got a sense of the game's rhythm, everything changes. Your amnesiac hero Terra, who you've been controlling for half an hour and are probably assuming will be your protagonist for the long haul, falls down a hole and passes out. And then you meet this guy.
Final Fantasy V, a video game about four warriors who get together and beat up a giant tree, doesn't try particularly hard to be innovative. In fact, it doesn't try at all. Final Fantasy V is essentially an enhanced version of Final Fantasy III, proving rather definitively that Final Fantasy games don't have to be original to be great.
There's a scene in Final Fantasy IV that's always stood out to me. It centres around the elderly wizard Tellah, who starts off with a puny library of magic but eventually, thanks to divine intervention and a magical house of mirrors, remembers that he's actually a talented badass with access to every spell in the game.