Final Fantasy XII: The Zodiac Age, a remastered version of the 2006 PS2 classic, came out on PC yesterday. Good news: the port is pretty solid.
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When Final Fantasy XII: The Zodiac Age released this summer it came with a new set of PSN trophies instead of the game's original, unique achievement system. Square Enix announced earlier today that the feature will be returning with the game's November 22 patch 1.04.
In my first few minutes with the PS4 HD remaster of Final Fantasy 12 I was awestruck by how fresh it looked. As a recent blog post by designer Robert Yang explains, however, the new game's new coat of paint seems to have come at the expense of its soul.
One of the strangest features in Final Fantasy XII: The Zodiac Age is the gambit system. This system allows you to write out a sequence of if-then statements, like "if you see an enemy, then attack it" or "if your HP goes below 100%, then use a Potion." You can assign these gambits to your entire party, scripting them to automatically fight, cast spells, and heal one another at optimal times. In other words, you can teach the game to play itself.
In last year's Final Fantasy 12: The Zodiac Age trailer, it looked like we'd be stuck with Vaan's spray-on abdominals. But now it seems like we won't. Thank goodness for that!