Tagged With forsaken

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Destiny 2’s infusion system allowed players to easily power up their favourite gear to use throughout their adventure. Forsaken has tweaked how upgrading is handled; the change shakes up player’s arsenals and encourages experimentation, at the cost of making customisation and identity-building more expensive (and grindy) than before.

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I, like many other hardcore Destiny players, have been lapsed for the past year but returned to the game yesterday for the launch of Forsaken. It’s a weird, wild and comforting feeling, like slipping into a familiar pair of shoes. Or, more accurately, like getting on a familiar treadmill.

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One of the highlights of Destiny 2's upcoming fall expansion is Gambit, a competitive PvE and PvP mode that asks two teams of four players to fight each other in a very different fashion. I played a few rounds of Gambit at an Activision event in Los Angeles and am pleased to say that it's very, very good.