When Destiny first launched, its story was a punchline, a string of proper nouns that was barely coherent, let alone engaging. Over the past four years, the developers at Bungie have worked very hard to change that, and the game’s latest plot twist makes for strong evidence that they’ve succeeded.
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It’s holiday season in Destiny, a video game in which players travel through space trying to get at least one exotic drop before they die.
That means it’s time for The Dawning, an annual event devoted to sleighs and snow. Last year’s Dawning was full of Grinchy loot boxes, but this year’s is stuffed with holiday cheer.
Destiny 2’s infusion system allowed players to easily power up their favourite gear to use throughout their adventure. Forsaken has tweaked how upgrading is handled; the change shakes up player’s arsenals and encourages experimentation, at the cost of making customisation and identity-building more expensive (and grindy) than before.
Destiny, a video game about travelling through space trying to steal handcannon kills from your teammates, has a long and storied history of allowing you to go places you shouldn’t. The new expansion is no exception.
One of the highlights of Destiny 2's upcoming fall expansion is Gambit, a competitive PvE and PvP mode that asks two teams of four players to fight each other in a very different fashion. I played a few rounds of Gambit at an Activision event in Los Angeles and am pleased to say that it's very, very good.