Destiny 2’s infusion system allowed players to easily power up their favourite gear to use throughout their adventure. Forsaken has tweaked how upgrading is handled; the change shakes up player’s arsenals and encourages experimentation, at the cost of making customisation and identity-building more expensive (and grindy) than before.
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Destiny, a video game about travelling through space trying to steal handcannon kills from your teammates, has a long and storied history of allowing you to go places you shouldn’t. The new expansion is no exception.
One of the highlights of Destiny 2's upcoming fall expansion is Gambit, a competitive PvE and PvP mode that asks two teams of four players to fight each other in a very different fashion. I played a few rounds of Gambit at an Activision event in Los Angeles and am pleased to say that it's very, very good.