Tagged With full throttle


Full Throttle Remastered feels like a supernova. It's bombastic, head-turning, and holds your attention during the brief time it flashes. The classic adventure game holds up today, but, unlike other Double Fine games, it doesn't benefit from a remaster. The original was already as good as it needed to be. It's an entertaining tale of road-rash and intrigue that's fun while it lasts.


Kicking off in 1986, Lucasarts presided over an era (running until around the year 2000) in which they were the adventure game Kings, releasing a string of titles that remain all-time classics even decades later.


In California there's always a Full Throttle sunset waiting for me in the middle of the road. There are never Lucasarts toy bunnies waiting to disrupt my ride, no credits roll over the windscreen. But there's that thick, clotted layer of Californian tarmac.


The golden age of adventure games may be long behind us (though Telltale is doing a good job of carrying the banner), but stories behind SCUMM, the technology that drove classics including Maniac Mansion, Full Throttle and Sam & Max: Hit the Road continue to pop up every so often. The latest yarn comes from Aric Wilmunder, who helped developed the engine with Ron Gilbert.


Roll up your sleeves, Lucasarts fans. Classic Adventure Gaming have one hell of an interview up with Bill Tiller, a former artist at Lucasarts who worked with the company between 1993 and 2001. Specifically, it's about Tiller's involvement on the little-known Full Throttle: Payback, the cancelled sequel to Tim Schafer's badarse 1995 adventure game. Basically, if you've ever wanted to hear somebody personally relate the period when Lucasarts decided to eat their own adventure gaming babies, you'll want to read this. It's got plot outlines for the game, the reason it would have been better than the other Full Throttle sequel, Hell on Wheels, as well as a ton of concept art. All of it good reading.

The rise and fall of Full Throttle: a conversation with Bill Tiller


If you're not interested in getting homebrew up and running on your Wii, fine. That's your business. You're probably not interested in knowing that ScummVM is now working for the system, either, nor in seeing a man play Full Throttle on his couch using a Wii Remote. Because that's not awesome at all, is it?


Wilson's gone and done it. He's gone and opened the big, dusty box with "Tim Schafer Memories" scrawled all over the lid. And while I wholeheartedly agree, Day of the Tentacle's intro is perhaps the classiest, funniest and most professionally cut Lucasarts sequence of the 1990s, it's lacking...a certain something. Something to really set the mood for Brutal Legend. This intro, to 1995's Full Throttle, about does it.

BONUS TRIVIA: The intro music's provided by The Gone Jackals. Grab their second album, "Bone To Pick", and you've got yourself most of Full Throttle's soundtrack.