Tagged With fun
Earlier this week, Techland announced that its new zombie-killing adventure Dying Light will have "50+ hours of gameplay". Some might considering this good news. I don't — at least at face value.
The Schlitterbahn park in Kansas is home to the Verrückt, which when open will be the world's tallest waterslide. It won't be open for a little while, though, because it's been reported that some testers - going at 60-70mph - have been going airborne.
Playing with the Oculus Rift is better with friends. You can get your head chopped off, or use them as your personal "gaming chair". The idea is simple: the player with the headset on enjoys the game, like this hang gliding simulator, while the others lift, tilt and push the player, following on-screen instructions.
If you have a spare 30 minutes and feel like thinking about video games for a while, you could do a lot worse than this interesting talk by Ian Bogost. The word 'fun' is as common and dead as any word we use to describe video games. What do we mean when we use that word, and would we be better served by eliminating that word completely? Very interesting questions.
Typography plays an incredibly important role in establishing video game brands, to the point where a single letter torn from a title can evoke an entire franchise. Paul Brown, creator of the free Font Quiz app (available on iOS and Windows 8) assembled 48 of gaming's finest in font form, suggesting such an arrangement be an excellent use of our spiffy image annotation system. What a clever man.
After crafting a whole season of short, funny StarCraft cartoons, CarBotAnimations presents a spectacular special episode, remaking the entire cinematic intro of Heart of the Swarm.
The constant progression of annual sport titles has another advantage besides the games getting more and more realistic every year. It creates moments where the players go nuts — suddenly, our ordinary game turns itself into Dragon Ball Z or Super Smash TV. We selected below a few of these from the last few years' FIFA, NHL and NBA titles.
Last week, my misidentification of a laser engraving on a space part suggested the wrong personality core from Portal 2 was symbolically being flown to space (a fate echoing the game's story.) A team of 18 teenagers from Nevada stepped in to restore order, and properly send the Space Core — or, well, a plushy version of him, anyway — to near space.
Roughly a week ago, I wrote a piece called I Like Games, which discussed my preference for games with set mechanics, games that are fundamentally fun. Some people agreed, some didn't, but it seemed like a topic worth exploring, so I gathered up a group of the best Australian academics writing about video games to ask them a simple question: do video games need to be fun?
You can't take two steps in the world these days without having your image captured. Everywhere you turn there are people with mobile phone cameras, traffic cameras, Google Street View vehicles. How can we remain anonymous in this digital age? Why, with digital camouflage, of course. Enter Pixelhead.
He may switch a few words around, but what commenter DunnCarnage is basically saying in today's Speak-Up on Kotaku is that a game doesn't have to be fun to be entertaining, and vice-versa.