game design
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The Anatomy Of A Good Puzzle
Designing a good video game puzzle is a challenge. It’s not just a matter of making it too hard or too easy. It takes a lot of iteration, pulling the right levers to make the right changes so that players come to the right conclusions.
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Learning To Make Games Helps Me Appreciate Them More
A city street area from the game I’m working on. In the past, I’ve thought a little about making a game, but never got around to learning actual coding. Recently, I’ve started to develop that abstract “what if” idea into a passion project of my own. I’m learning how to create maps, program quests, and…
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Everything You Wanted To Know About Super Mario 64’s Surfaces
People have been playing Super Mario 64 for years but few have plumbed the depths of how it was constructed and the unique ways its world works the way speedrunners have.
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Undertale Creator Shares Notebook Full Of Early Concepts And Art
Undertale creator Toby Fox took to social media yesterday to show off some early notes about the game’s creation. The notes feature early concepts for gameplay systems as well as early sketches of some beloved characters.




