game design
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Rage Was Actually Pretty Damn Good
I’ve been thinking a lot about Rage lately. Last week, I dove back in. Minutes became hours, and I soon realised I was having a blast. When I was finally done, I had to ask: why doesn’t Rage get the love it deserves?
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When Game Design Is Therapy
Rarely, if ever, do we think about the mental state of the creator/s and how the design and building of a game impacted them. We take it for granted, perhaps, that their sole purpose in creation is to provide something that affects us.
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American Roads And Game Design: A Love Letter
In California there’s always a Full Throttle sunset waiting for me in the middle of the road. There are never Lucasarts toy bunnies waiting to disrupt my ride, no credits roll over the windscreen. But there’s that thick, clotted layer of Californian tarmac.
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Will The 21st Century Be Defined By Games?
On Monday, Kotaku ran Eric Zimmerman’s Manifesto for a Ludic Century, a treatise on the importance of games as a paradigm for understanding the 21st century. Eric outlined systems thinking, play and design as crucial future literacies and argued that games as an art form should not have to be justified.




