Tagged With game maker’s toolkit

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The latest Game Maker’s Toolkit video is all about video game cameras and how developers can use them to help make gameplay more challenging, to scare the player or to better serve a story. It also is a great reminder of how much work and thought goes into something that, if done right, most players won’t even notice.

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Roguelikes have grown and grown in popularity over the years. The pseudo-randomly generated gameplay leads to endless replayability, especially when tied to gameplay mechanics that are rewarding to master.

That mastery was traditionally the sole form of progression. Permanent deaths and countless hazards meant that the only way to move forward was to get better. Now, that's not always the case.

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Designing a good video game puzzle is a challenge. It's not just a matter of making it too hard or too easy. It takes a lot of iteration, pulling the right levers to make the right changes so that players come to the right conclusions.