The latest Game Maker’s Toolkit video is all about video game cameras and how developers can use them to help make gameplay more challenging, to scare the player or to better serve a story. It also is a great reminder of how much work and thought goes into something that, if done right, most players won’t even notice.
Tagged With game maker’s toolkit
The wonderful YouTube channel Game Maker’s Toolkit has released a new video detailing all the planning and work that goes into making a Hitman level.
Specifically, the video focuses on the Miami level found in Hitman 2. Turns out Hitman and IKEA have a lot in common.
Roguelikes have grown and grown in popularity over the years. The pseudo-randomly generated gameplay leads to endless replayability, especially when tied to gameplay mechanics that are rewarding to master.
That mastery was traditionally the sole form of progression. Permanent deaths and countless hazards meant that the only way to move forward was to get better. Now, that's not always the case.