Earlier this week, a group of game archivists revealed that a trove of over 70 lost Japanese video games has surfaced, including the third game in the obscure Horror Tour trilogy of point-and-click horror games. The release of these games, from the personal stash of a Japanese collector, has touched off a debate about how unreleased or obscure games should, or shouldn't, be shared.
Tagged With game preservation
Bloodborne's Lovecraftian setting is full of creative enemies, from multi-eyed brain beasts to half-flayed wolf demons. It's exciting to think about what creatures may still be lurking in the game years later or lost on the cutting room floor. The game's files recently ended up in the hands of dataminers, one of which decided to show off some of the game's cut monsters.
Today, Sony Entertainment and Atlus announced that the online servers for Demon's Souls will shut down next year on February 28. The game, which mixed online and single-player elements, will transform into something completely different. This begs the question: How do we preserve experiences tied to online features?
Once upon a time there was going to be a Rayman game for the SNES. Series creator Michel Ancel was one of two people working on it, but the project never came to fruition. A prototype build of the game that surfaced last spring, however, has finally made it onto the internet thanks to game designer and archivist Omar Cornut.
Last week, I reported on Byuu, an emulator developer and game archivist who was trying to preserve every single SNES game ever made. He declared his plan "dead," however, after $US10,000 ($12,972) worth of rare games went missing in the mail. Fortunately, this story has a happy ending.
Byuu, a revered SNES emulator developer and game archivist, had a plan. With the help of an avid collector from Europe, he would archive hundreds of SNES games, some of which are exceedingly rare. Unfortunately, that plan recently hit the skids when a package worth thousands of dollars went missing in the mail.