Tagged With gamescom 2018


About a hundred or so journalists, YouTubers and other tech media had just sat through about three hours of dense presentations. It was the middle of the Nvidia Editor's Day, which was essentially a day where various Nvidia executives break down the architecture of their upcoming graphics cards in exhausting detail.

It was gruelling, particularly if you're not a polymath. But when the crowd broke up a little, and we wandered into an adjacent room to mess with some tech demos in person, a couple of Australians started chatting about some of the techniques that the general gaming populace would start to see in the coming months.

And there's one technique in particular that could have a particular impact.


There's no shortage of things to play at Gamescom, but sometimes you get hands on with more games than others. So for all the demos that were quite short, or I didn't get an extended booking with for whatever reason, here's a quick recap of everything else from the show.


There was plenty of scepticism when EA announced that the C&C RTS franchise was getting a mobile revival this year, and understandably so. Free-to-play mobile games have to walk a fine line, one that balances fairness with the financial realities of development. Too often games veer on the wrong side of that divide, funnelling players through systems that either tacitly or openly encourage them to spend money to stay on the right side of the power curve.

Have a guess how C&C Rivals turned out.


I got to play a good chunk of Battlefield 5 over the course of Gamescom, and the grand scale shooter is coming together largely as you'd expect. But I also got to play another indie FPS on the show floor, one that nearly replaced any excitement I might have had for DICE's efforts.


Yesterday, the German website Playnation.de reported on a rumour that a Gamescom attendee defecated in a bag while waiting to play Fortnite. Today, the rumour circulated further on social media. Despite how badly we may want this to be true, according to Epic it never happened. Sorry!


Super Mario Party is filled with mini-games, to the surprise of absolutely no-one. The fun part is how some of those games take advantage of the extra rumble and gyro controls in the Switch's JoyCon controllers - and one game, shown at Gamescom this year, does so with steak.

Shared from Lifehacker


For those of us who couldn't travel around the globe to get to Gamescom, Europe's biggest gaming convention, a way to still feel involved is to watch the action-packed trailers that have dropped as part of the event.

Here's every trailer from Gamescom 2018 (so far).


It's not that long ago when Forza Horizon 3 helped exemplify the problems with Microsoft's strategy for PC games. The open-world arcade racer had a torrid launch, with performance issues, broken cross-play and stuttering.

The developers kept toiling away, however, and the knowledge and experience of FH3 has been fed back into the upcoming release of Forza Horizon 4. And one of the surprise benefits of all that hard work is some staggeringly good optimisation.


We played Sekiro: Shadows Die Twice, and it’s about as punishing as you would expect from the developers of Dark Souls. But it may be take some unlearning for long-term Souls players.