gdc 2011
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Is It Whether You Finish Or Not, Or How Long You Play The Game?
Of those who started Heavy Rain, 72 percent finished it, according to the president of the studio behind the game. That’s a rather striking number for any video game, especially compared to another major hit released about the same time.
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Peter Molyneux Has A Lifetime Achievement Award And A Message For His Haters
Game designer Peter Molyneux, he of Populous, Fable, Black & White, Kinect’s Project Milo and lots of really great promises, won a lifetime achievement award at the Game Developers Conference this week.
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Video Gaming’s Future, In Three Acts
Friday at the Game Developers Conference found Kotaku’s newshounds still hard at work in the city by the bay, getting their hands and eyes on everything being discussed and displayed at the year’s first major games industry conference.
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Bungie Makes Its MMO Official – But It’s Not ‘Warcraft In Space’
Rumoured for more than a month, Bungie’s next project is an MMO, the developer confirmed today at GDC 2011. But David Aldridge, the studio’s lead network engineer, said it is not “WoW in space”, referencing earlier reports of the project. Aldridge did not give any other details, such as a title, but we’ve been told…