gdc 2013
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Dishonored’s Many Settings: How Japan Became London, Which Turned Into Dunwall
The blank canvas of creating an original game can be daunting, so relying on a few tried-and-true mechanics or a dependable setting is common. Even then, nailing the perfect environment for the player to experience can be an iterative process, as Arkane Studios found when creating the world of Dishonored.
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Sad You Weren’t At GDC? Me Too. Let’s Take A Virtual Tour Of All The Cool Stuff Instead
This year’s Game Developer Conference is about to end today, leaving behind great panel discussions and announcements and also a lot of other cool stuff the were not shown on any stream.
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The Case Of The Flawed Metacritic Study
A study looking into the hidden formula that drives Metacritic made headlines this week, but Kotaku has discovered some critical errors that call it into question. Earlier this week, Full Sail University professor Adams Greenwood-Ericksen held a GDC session in San Francisco in which he shared some of his research on the effects of Metacritic,…
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Impressive Unreal Engine 4 Graphics Demo ‘Infiltrator’ Leaks Early
This is a tech demo called Infiltrator that the people at Epic Games have been showing to reporters and developers all week at the Game Developers Conference this week in San Francisco. Is it a game? Or just a way to show off what the Unreal Engine can do for next-gen video game graphics? I’m…