Tagged With gdc 2016


There were plenty of party and local co-op games from developers all around the globe last year. But few were as impressive as Keep Talking and Nobody Explodes, a co-operative experience where one person stares at a bomb and their friends pour over a defusal manual to help them out.

It's the kind of game that's great for people who don't play games, because there's barely any barrier for entry. But as it turns out, that audience of non-gamers turned out to be a big market for the developers.


Destiny has a hell of a user interface. It's nice to look at, but like many things in Destiny it's also nice to use. Just like any part of any finished video game, it went through a lot of rough drafts to get to where it is now.