gdc 2019
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Insomniac’s Spider-Man Had Almost 2.5 Million Assets
If you want to know how much work it takes to create a big budget game, here’s a quick indication of the work involved.
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Devil May Cry 5’s Director Tells Us How They Made Combat Feel So Damn Good
Devil May Cry 5 is a fever dance of slashes, air-steps, and ball-crushingly powerful grapples—a bloody monster mash caught somewhere between street brawl and mosh pit. It’s also, according to director Hideaki Itsuno, a “good-feeling” game. When I met him at Capcom’s offices in San Francisco last Wednesday, I wanted to know exactly what that…
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The Creators Of Into The Breach Came Very Close To Giving Up On It
The strategy game Into The Breach is elegant in its simplicity, but that’s because its designers had to scrap several huge sections of the game that just didn’t work. Matthew Davis and Justin Ma, the minds behind FTL and Into The Breach, came on Kotaku Splitscreen during GDC 2019 to tell Jason and me how…
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Blizzard Says Overwatch Toxicity Is Down 40 Per Cent
Not so long ago, Overwatch was a poster child for toxicity run rampant in competitive multiplayer games. People regularly trolled and spewed vitriol while a barebones report system did little to stem the tide. Oh, what a difference a couple years (and a smartly implemented endorsement system) makes.