gdc 2019
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Divinity Original Sin 2 Had A Disastrous Production
Briefly: Divinity Original Sin 2 had a disastrous production, according to director Swen Vincke, who said in a postmortem panel at the Game Developers Conference in San Francisco that they didn’t finish the writing until months before the game came out.
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The Human Story Behind Call Of Duty’s Zombie Mode
Jesse Snyder, the creator of Call of Duty’s Zombies mode, sacrificed sleep and faced internal pushback when making the now-iconic undead mode for the game. In the process, he also realised he’d rather make less realistic games, not the gritty simulation fare of Call of Duty. Now, he’s the creative director at NantG, and this…
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Epic Snags More Major Store Exclusives, Including Quantic Dream’s Games
Heavy Rain, Beyond: Two Souls, and Detroit: Become Human are all coming to the PC, all exclusively to Epic’s store, Epic said today at Game Developers Conference. Other games whose PC versions will come to Epic’s store exclusively include Control, Ancestors: The Humankind Odyssey, and Afterparty.
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Here’s Another Reason To Replay Quake 2
Earlier this year NVIDIA unveiled a cheeky project – an attempt to bring ray-tracing, with all its bells and whistles, to Quake 2. It was a venture called Q2VKPT, courtesy of NVIDIA intern Christoph Schied. The efforts of that were shown off earlier at the start of the year. But Schied and NVIDIA have continued…