gdc 2019

  • The Human Story Behind Call Of Duty’s Zombie Mode

    The Human Story Behind Call Of Duty’s Zombie Mode

    Jesse Snyder, the creator of Call of Duty’s Zombies mode, sacrificed sleep and faced internal pushback when making the now-iconic undead mode for the game. In the process, he also realised he’d rather make less realistic games, not the gritty simulation fare of Call of Duty. Now, he’s the creative director at NantG, and this…


  • Here’s Another Reason To Replay Quake 2

    Earlier this year NVIDIA unveiled a cheeky project – an attempt to bring ray-tracing, with all its bells and whistles, to Quake 2. It was a venture called Q2VKPT, courtesy of NVIDIA intern Christoph Schied. The efforts of that were shown off earlier at the start of the year. But Schied and NVIDIA have continued…