Sound the alarm: Valve is getting into the virtual reality business with the help of HTC. Meet the Vive headset: the most ambitious VR project to date.
Tagged With gdc
Briefly: "Wherever we may stand today as an industry, I am confident that we will stand somewhere far better tomorrow." Watch BioWare designer Manveer Heir's great GDC talk about racism, misogyny and homophobia in the video game industry. The audience gave him a standing ovation.
Yesterday, Sony entered the virtual reality fray by announcing Project Morpheus , a new virtual reality initiative aimed at making a VR headset for the PS4. Today at the Game Developers Conference in San Francisco, Stephen Totilo and I swung by Sony's booth to check it out.
Mass Effect"Parties" are out and "networking events" are in under new guidance from the International Game Developers Association's executive director, responding to the blowup over a party at Game Developers Conference 2013 that featured scantily-dressed dancers. "The IGDA will offer 'networking events' as its primary focus, not 'parties'," Kate Edwards wrote in a bullet-point memo published yesterday on Gamasutra.
We know that Fruit Ninja was the game that set Aussie mobile developer Halfbrick on its path of success. What we didn't know is that studio's creative powers could be used for eeeeviiillll, as the deceptively simple, yet oddly nefarious game Tank Turn Tactics showed.
Over at Unwinnable, they've posted a list of "The 40 Most Impressive Displays of Facial Hair at GDC 2013". It was a pretty beardy event.
I did a lot of crying at GDC this year. Maybe it's because I processed so many interactions — met so many good people, caught up with so many friends, cheered on so many heroes — that I am overwhelmed. From the distance of the internet I can usually manage it, Twitter and Facebook and however many internet comments I can stand to read, but in person sometimes it's a lot. I am conditioned, like Pavlov's dog, to hovering red notifications that demand addressing, to conversations that seem, in those moments of intimacy between my screen and I, to need immediate responses.