Tagged With grind

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It’s been over 12 years since I seriously worked on raising my reputation with one of World of Warcraft’s in-game factions. Those many years ago, I spent days performing repetitive tasks just to earn a special mount, and after that, I swore off grinding reputation for rewards. Then Blizzard announced the Vulpera, a new playable allied race available in the next major game update for players who’ve reached the highest reputation level with Battle for Azeroth’s Voldunai faction. They look like little foxes and they hang out with alpaca. Here I go again.

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I’m playing Dota 2 again following the release of the game’s 2019 battle pass. There are new treasures to collect. Big tournaments are just around the corner. And I’ve spent another $14 on that battle pass. I can’t tell if this game is actually exciting again or if I just feel compelled to play because there’s a fresh batch of brass rings to grind for.

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For Honor’s year three, season two update dropped yesterday introducing a host of changes, not the least of which is a new samurai class called Hitokiri. The new class is cool, but not all of the other changes are good. The update revamps the reward system for a number of modes, and now it can feel a bit punishing.

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Mortal Kombat 11 is getting slammed over its supposed equipment grind and the perceived greed of its microtransactions; user-submitted reviews on Steam and Metacritic have been poor. In these reviews, as well as in comments and on social media, fans have complained about the slow pace of earning rewards through gameplay and the randomness of rewards in the chest-strewn Krypt.

Some say the unforgiving grind for coins and hearts and souls, the materials needed to unlock reward chests, seems like it is tailored to push players towards real money transactions as an alternative.