With Hand of Fate 2 getting a Switch port last week, it was a fresh chance for people to experience the weird action-RPG / roguelike / deckbuilding / dice rolling mix from Defiant Development. And as a result, it's a good time for a Community Review.
Tagged With hand of fate 2
Hand of Fate was a bit of a watershed Aussie game. Apart from the fact that it was uniquely difficult to describe - a deckbuilding roguelike with Batman Arkham Asylum combat and tons of RNG - it was also one of the few Australian games to be included in a publisher-approved console bundle.
That's rare. Aussie games don't get that kind of headline treatment. But Hand of Fate was always a little special, a little different. And the good news? Hand of Fate 2 has that exact same quality, nailing almost everything it does except for one crucial piece of its unusual puzzle.
Australia no longer has a foot in the AAA industry, so it's natural that our video games wouldn't take the sideways step into other mediums or properties.
But every now and again, you get a surprise. And one such surprise at PAX Australia came from Defiant Development and Rule & Make, who have joined forces to turn the charismatic indie into a board game.
The 2015 Australian hybrid card game and action role-playing game Hand of Fate was surprisingly good, if a bit rough-edged. It built a following, sold some 400,000 copies on PC and console, added 1.5 million more through a free Xbox Games with Gold promotion and was successful enough that it's getting a slicker sequel that was shown off behind closed doors at last month's Game Developers Conference.