Tagged With heavy rain

10

My favourite trophies and achievements in video games are the gimmick-based ones. They're not about finishing a level or getting a certain amount of headshots. They're about doing something specific, often something outlandish, silly, deliberately provocative or plain screwed up. They can add levity to a sober gaming experience, provide a diversion from a linear plot, or open the player's mind to unconsidered gameplay possibilities.

27

"Press X to not die." It's a gaming cliche at this point, one that many view as a symptom of lazy game design. Quick time events, as they're known, are glorified cut-scenes. Things happen, and we press buttons that don't really match up with the action on screen. They can be pretty bad.

2

Quantic Dream, the studio behind Heavy Rain and Beyond: Two Souls, are about as polarising as a developer gets. Some people hate their games. Some people love them! I'd like to think there's one aspect of their output we can all get behind, though: the way they include some of the world's best animation shorts in their games.