Tagged With hololens


Testing out a new augmented reality game is typically hard enough. From the beginning, you’re thrust into a world that sort of looks and feels like reality, but inherently operates on a slightly different set of rules. But when you’re forced to play the same game on what is essentially a prototype headset, the line between hardware and software starts to blur in strange ways.


Designer Abhishek Singh created a first-person augmented reality version of Super Mario Bros.' first level, which is very cool. Then he dressed up as Mario to test out his creation in New York City's Central Park. That's the dangerous bit.


So we've got the HTC Vive. There's the Rift-powered Samsung Gear VR. The actual Rift. PlayStation VR. And StarVR, even though we haven't heard a great deal about that. And let's not forget Microsoft's HoloLens, even though that's a different technology altogether.

As it turns out, AMD are making a headset of their own -- but it's a blend of both worlds.


The HoloLens headset from Microsoft is the world's first untethered wearable that generates holograms before your eyes. It's been nearly a year since we first strapped a prototype to our faces, and as the tech goliath prepares to unleash a first batch of units to developers in the coming months, I was invited to check out just how far the technology has come. Holograms are here people -- and they're going to change your life.


For any new technology to get off the ground, there has to be plenty of developers excited to create content. And the best way to get developers excited is to show them that there's something the public wants.

As a result, Microsoft has reached out to the public to get ideas for their HoloLens augmented reality tech. What does the public want? What do they want beamed into their eyeballs in an easy and convenient manner?

Well, as it turns out, they really want to watch eSports.


Last night, we were given our first personal glimpse of Microsoft's augmented-reality device for Xbox One; the HoloLens. This wireless transparent visor creates the illusion of tangible objects in the real world by adding graphical elements to the player's surroundings -- imagine being inside Who Framed Roger Rabbit? and you've got a pretty good idea of how it all works. Over the course of an hour, we built Minecraft worlds on a table, shot at rampaging robots crawling through the walls and even stepped inside the Halo universe. So is this stuff truly game-changing? It just might be.