In preparation for the upcoming narrative game Detroit, I've been streaming David Cage's 2010 crime thriller Heavy Rain over the last two weeks on Kotaku US' Twitch channel. Yesterday, we reached the game's most iconic and brutal scene.
Lots of video games strive to look like the real world, but they still follow their own distinct rules. Every person and thing has been designed specifically for you, the player. So it can be pretty jarring -- and cool -- when a game throws that out the window.
Recently remastered in HD for PC and iOS, Quantic Dream's Fahrenheit (Indigo Prophecy in the States) set the standard for cinematic adventure games years before Heavy Rain and Beyond Two Souls came along. Want to know why?