industry
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Revenue From Elite: Dangerous Exceeds Developer’s Best Case Scenario
11Despite controversy over the dumping of the game’s offline mode — and the refunds that followed the decision — Elite: Dangerous, from the David Braben-led Frontier Developments, has done rather well on the revenue front and expects to do even better over the course of 2015, with sales continuing unabated and a Mac version in…
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This Week In The Business: If You Don’t Like It, Don’t Buy It
QUOTE | “If these folks had their way, none of those people would be able to buy Grand Theft Auto.” – Take-Two president Karl Slatoff reacting to Australian protestors who got GTA V pulled from some retailers; ultimately Slatoff believes “if you don’t like it and it’s offensive to you, then you don’t buy it.”
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This Week In The Business: Making Sense Is Boring
“What the other companies are doing makes business sense, but it’s boring” — Legendary Nintendo designer Shigeru Miyamoto, talking about Nintendo’s philosophy of creating gaming experiences.
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This Week In The Business: The Conscience Of The Developer
“Only the developers’ conscience should define what type of game they want to make, and its level of cruelty, indecency and moral corruption.” — The Astronauts’ Adrian Chmielarz, talking along with other developers about whether there are lines that games shouldn’t cross.





