jrpgs
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The Curious Case Of Ni No Kuni’s Unpleasant Battle Music
The first time I heard the battle music in Ni no Kuni: Wrath of the White Witch, I thought “Ugh.” That’s never a good sign. In a Japanese role-playing game like Ni no Kuni, the battle music is arguably the most important music in the game.
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The Slow, Excruciating Death Of Final Fantasy
Civilization creator Sid Meier once famously said that a game is “a series of interesting decisions”. Final Fantasy All The Bravest, a new game that came out for iOS on Thursday, has one interesting decision: How much money would you like to give Square Enix?
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Why Boss Battles Matter
So I’m fighting this giant eyeball. I don’t know why it’s an eyeball — I guess it’s a demon or something, but I don’t know why it takes the shape of a giant eyeball — or why it’s surrounded by coloured tiles, or why it keeps emitting clouds of fog. All I know is that…
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Wow, Final Fantasy’s Combat Really Is Based On Football
I’ve written before about how RPGs parallel football in many ways, and how the ebb and flow of an NFL game mirrors traditional turn-based combat.