Tagged With kotaku game diary


Mixing survival gameplay with a narrative is always a tough task for developers, but it’s one the creators of We Happy Few takes on. I’m 10 hours into their game, which was released yesterday for Xbox One, PS4 and PC, and I’m both charmed and frustrated. The writing is excellent, and the visuals are spectacular, but the clumsy gameplay makes appreciating these things difficult.


I’m flying across the country tomorrow and need help keeping calm while I travel. Luckily, the Nintendo Switch has added dozens of exploration-focused titles to distract me, including the 2D Soulslike Salt and Sanctuary. Like Hollow Knight, it’s a game that fares much better on a portable console.


I was sick this week and decided to play Fallout 4 to relax. I’m not 100 per cent on board with Fallout 4 — I find its emphasis on action over roleplaying frustrating — but it’s full of fun characters. One of them, the robotic detective Nick Valentine, isn’t just one of the best character in the game. He’s one of the best in the entire series.


In the game’s 46th hour, I finally got frustrated about a design choice in Hollow Knight. I won’t spoil it in anything but the vaguest terms, but I’m sure anyone who has played enough games can relate.


Whenever I get a crush on someone, I usually secretly add them to whatever game of The Sims I’m currently playing. Despite this being an incredibly weird thing to do, it’s a ritual I’ve followed for years. Normally it doesn’t get so complicated.


In real life, death is my greatest fear. In video games, I’ll court disaster. When faced with obvious traps or perilous dialog choices, I will run in with reckless abandon. I’m not really sure what this says about me.


When I start a new Ubisoft game for the first time, I don’t immediately play it. No, I find the Ubisoft Club option in the game’s menu, load it up, and start unlocking rewards. The rewards are rarely good and they sometimes imbalance my game, but I can’t help myself.


The producer of the gorgeous upcoming Switch game Octopath Traveller made waves this week with a quote in which he said that mechanically it was a spiritual successor to Final Fantasy 6. Other people have made similar comparisons.

But Octopath is nothing like Final Fantasy 6 — it’s more like a SaGa game, with some experimental ideas that work, and some that really don’t.