Kotaku Longreads

The Man Who Promised Too Much

The Man Who Promised Too Much

Peter Molyneux is crying. I’m not sure how to react to this. Legendary game designers don’t often get emotional with the press. But here’s Molyneux, who has made so many games and done so many interviews over the past two decades, openly weeping into my voice recorder.

Metal Gear Retrospective: Snake’s Punishment Begins

Metal Gear Retrospective: Snake’s Punishment Begins

Metal Gear wants the player to fail. The game’s rough edges are part of the growing pains of an early genre, but taken in the context of the entire Metal Gear series, these challenges also feel like horrifying defence mechanisms. As Solid Snake infiltrates Outer Heaven, the player intrudes upon the game’s world. Neither are welcome, and if they’re caught, they will be destroyed.