The year was 1999. The studio: Melbourne House. The dream: simple. Make a Mad Max game. Make a Mad Max game in Australia. Make the kind of Mad Max game Australians could be proud of. That dream never came to pass. But for three short months a small team of Australian developers gave it their best shot. This is the story of the Mad Max that never was.
Back in 1973, Steve Miller Band’s “The Joker” was blaring from the PA in a California warehouse as two dozen women in flared jeans assembled Pong circuit boards. The smell of corned beef and marijuana wafted down the manufacturing line. Orders for Atari’s landmark table tennis video game were still…
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