kotaku longreads
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When Two Best Friends Make Games (And Only One Sells)
31Australian Game Developers Matt Trobbiani and Chris Johnson are best friends. They do everything together. They grew up in Adelaide together. They did a Computer Science degree together. They made video games together, released video games together. But when Matt released Hacknet and Chris Johnson released Expand, everything changed. One game made its creator rich,…
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Sex, Pong, And Pioneers: What Atari Was Really Like, According To Women Who Were There
Back in 1973, Steve Miller Band’s “The Joker” was blaring from the PA in a California warehouse as two dozen women in flared jeans assembled Pong circuit boards. The smell of corned beef and marijuana wafted down the manufacturing line. Orders for Atari’s landmark table tennis video game were still pouring in on the crisp…
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A Game Exhibition Where Everything Is Destroyed
Every year, BarSK in Melbourne holds a special event. It’s a game jam that runs for over half a day, from the morning to just past midnight. And when the clock hits 12.30am, something special happens. Everything that everyone has worked on, images, assets, source code: it all gets deleted, never to return.
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As Naughty Dog Crunches On The Last Of Us II, Developers Wonder How Much Longer This Approach Can Last
One Friday night in February, some artists at the video game studio Naughty Dog were working on their latest game when they heard a crash. A large metal pipe had fallen from above them and landed right next to their desks. If it had dropped a few feet closer, the consequences might have been dire.…