kotaku presents

What If Katamari Was Terrifying?

What If Katamari Was Terrifying?

It’s funny to think that the genre of a video game could change based on point of view. From the Prince’s point-of-view in Katamari, everything is peachy, he’s got a job to do, and everything in his path is nothing more than sweet, sweet points.

Tower Defence Games As A Psychological Metaphor

Tower Defence Games As A Psychological Metaphor

I’m not particularly good at any video game genre, unless Tetris can be considered a genre all on its own. Naturally I have my shining moments, but these tend to occur at times when there is no one around to respond positively when I shout, “Did you see that?” except…