Today in Austin, Texas, we put on a live episode of Kotaku Splitscreen to talk about Telltale's formula and much more.
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SURPRISE! It's a bonus episode of Kotaku Splitscreen, featuring Guerrilla Games' boss Hermen Hulst, who shares some insight as to how Horizon: Zero Dawn turned out so special.
Imagine there's a video game that you've played for hundreds and hundreds of hours. It's the only game you really play. You think you've seen everything there is, and then one day, you see a YouTube video, or a thread on Reddit, or maybe a tweet. Someone says they have found something new. Someone says they have found a hidden secret.
Today on Kotaku Splitscreen we're talking to the director of Divinity: Original Sin 2, one of the best role-playing games we've ever played.
Today on Kotaku Splitscreen we're talking Monster Hunter, Nolan Bushnell, and what it's like to write video games.
Today on Kotaku Splitscreen we're answering YOUR questions about character creation, backlogs, Nintendo's E3 2018, mobile whales, and much more. We've also got stories from parents about how they monitor their kids' YouTube addictions.
The Last of Us and Uncharted director Bruce Straley joins today's episode of Kotaku Splitscreen to talk about burning out, how he feels about not directing The Last of Us 2, and why he left Naughty Dog after 17 years.
Assuming we don't all die in a nuclear holocaust, what will video games bring in 2018? This week on Kotaku Splitscreen, it's time for some predictions.
It is time once again for an annual Kotaku Splitscreen tradition: going through EVERY VIDEO GAME OF THE YEAR.
Destiny 2 is a mess right now, as we discuss on today's episode of Kotaku Splitscreen, but for Kirk and I, worst of all is that we're not playing together anymore.