If you’re looking for a lengthy, complicated, nuanced conversation about microtransactions in video games—and why they trigger so much rage—then you sure have come to the right place. That’s what this week’s Kotaku Splitscreen is all about.
Tagged With kotaku splitscreen
When Insomniac releases a sequel to this year’s smash hit Spider-Man for PS4, don’t you think Mary Jane should get some journalism gameplay? This week on Kotaku Splitscreen, we discuss.
We covered a lot of ground on this week’s Kotaku Splitscreen, from studio closures to cross-console play to laughably large mousepads.
This week on Kotaku Splitscreen, we raided some tombs.
Swinging around in the new Spider-Man is so much fun, it’ll make you look past the Ubisoft-style collect-a-thon. We discuss that and much more on this week’s Kotaku Splitscreen.
Are games like Destiny better when they’re more complicated? Is appealing to the most hardcore players the best way to go? Today on Kotaku Splitscreen, we discuss.
When Final Fantasy XIV first launched, in 2010, it was such a disaster that publisher Square Enix made the unprecedented move of taking it offline and launching a brand new version three years later. What was it like to be there? Today on Kotaku Splitscreen, we discuss.
The next Dragon Age is going to be a “live service” game, but what does that mean for a story-heavy RPG? This week on Kotaku Splitscreen, we discuss.
What’s it like playing a Dungeon Master for the first time ever? On this week’s episode of Kotaku Splitscreen, let’s discuss.
Tim Rogers and I have both played a lot of Octopath Traveller, the next big role-playing game for the Nintendo Switch, and you can hear us talk about it on this week’s Kotaku Splitscreen.
I'm back from E3, and I've brought a truckload of video game impressions with me. You can hear them all on this week's Kotaku Splitscreen, or read some of them right here.
After his time producing and directing immersive simulators like System Shock and Deus Ex, legendary designer Warren Spector made waves when he announced Epic Mickey, a game about a certain famous mouse. What other ideas does Spector have rattling around his brain? On Kotaku Splitscreen, we discuss.
Developer CD Projekt Red first teased Cyberpunk 2077 five years ago, but we hadn't heard another word about the game until this past E3. Why'd it take so long? One of the studio's top executives joins Kotaku Splitscreen to explain.