The problem with developing a video game is that sometimes you need to stop. Even when you aren’t totally happy with your final act. This week on Kotaku Splitscreen, we discuss all that and more.
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The next Dragon Age is going to be a “live service” game, but what does that mean for a story-heavy RPG? This week on Kotaku Splitscreen, we discuss.
What’s it like playing a Dungeon Master for the first time ever? On this week’s episode of Kotaku Splitscreen, let’s discuss.
Tim Rogers and I have both played a lot of Octopath Traveller, the next big role-playing game for the Nintendo Switch, and you can hear us talk about it on this week’s Kotaku Splitscreen.
I'm back from E3, and I've brought a truckload of video game impressions with me. You can hear them all on this week's Kotaku Splitscreen, or read some of them right here.
After his time producing and directing immersive simulators like System Shock and Deus Ex, legendary designer Warren Spector made waves when he announced Epic Mickey, a game about a certain famous mouse. What other ideas does Spector have rattling around his brain? On Kotaku Splitscreen, we discuss.
Developer CD Projekt Red first teased Cyberpunk 2077 five years ago, but we hadn't heard another word about the game until this past E3. Why'd it take so long? One of the studio's top executives joins Kotaku Splitscreen to explain.
Does E3 still matter? Yes, yes it does. This week on Kotaku Splitscreen, let's discuss why.