kotaku splitscreen
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What If A Video Game Knew People Were Streaming It?
Would you play a video game that reacted to being streamed? One that could be influenced by audience reactions? Last week in San Francisco, we spoke to SOS designer Ian Milham about what it’s like to develop a game that’s heavily integrated with Twitch and what he wants to see from SOS in the future.
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Why One Indie Studio Gives Every Employee The Same Salary
There’s been a lot of talk in recent weeks about fairness and transparency in the video game industry. On Kotaku Splitscreen, we speak with a studio head who takes things to the extreme, paying every employee the same exact wage.
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It’s Finally Time For Telltale To Shake Up Its Formula
Today in Austin, Texas, we put on a live episode of Kotaku Splitscreen to talk about Telltale’s formula and much more.
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The Secret Hunters Of Destiny
Illustration: Sam Woolley Imagine there’s a video game that you’ve played for hundreds and hundreds of hours. It’s the only game you really play. You think you’ve seen everything there is, and then one day, you see a YouTube video, or a thread on Reddit, or maybe a tweet. Someone says they have found something…





