Loading screens often suck. But they can occasionally become more than just periods of time where you are forced to sit around and wait. In Assassin’s Creed, a tradition has formed of letting players run around in an endless void and it has (mostly) stuck around.
Loading screens often suck. They are a necessary part of playing large and complex video games, but they often break the flow of a game. Sometimes games find fun or interesting things to do with these waits. Dragon Quest Builders 2 uses these screens to showcase user creations and I…
After years of clinging desperately to the squarish 4:3 aspect ratio, Blizzard’s World of Warcraft team finally let go, diving deep into glorious, modern monitor filling 16:9 for all of Legion’s loading screens.