I've been slowly making my way through Return of the Obra Dinn, a moody concept piece (or if you prefer, flashy walking simulator) from Papers, Please creator Lucas Pope. It's a gorgeous game, a triumph of aesthetics over technical grunt, and built around a simple but endlessly pliable concept: investigating a flash-frame of each crew member's final moments, and working out how they died.
I'm roughly halfway through the investigation, by my reckoning, because I've seen the end for around 30 of the characters. After the first few you start to understand where the fun of Obra Dinn lies: this is a grand mystery, filled with unknown alliances and enmities and tragedy and base murder. Piecing it together will be a huge task.