Throughout three years of Destiny and its sequel, several things have remained consistent. The shooting has always felt great. The aliens have always been fun to kill. And Bungie has always been unable to communicate with players in a way that doesn't piss them off.
Tagged With luke smith
When Destiny's first expansion pack came out last month, hardcore players were stunned. Not only did it ask them to upgrade their old exotic gear through a messy, convoluted process, it also rendered much of the loot they had acquired from the game's first raid, Vault of Glass, totally useless. Suddenly you could buy better armour at the damn vendor.
Last week I got on the phone with Bungie's Luke Smith, lead designer on Destiny's Vault of Glass raid. We had a cool chat, and I included a bunch of quotes in the feature we just ran on the main site. However, I thought some people might be interested in reading our full Q&A.