This week at E3, my Kotaku Splitscreen co-host Jason Schreier sat down with Bungie’s Luke Smith, game director on Destiny 2. They hit a wide variety of topics including what The Darkness is, how the game’s open world levels will work, and why they’re taking away Jason’s Sunsinger res.
When Destiny‘s first expansion pack came out last month, hardcore players were stunned. Not only did it ask them to upgrade their old exotic gear through a messy, convoluted process, it also rendered much of the loot they had acquired from the game’s first raid, Vault of Glass, totally useless….