Up for a challenge? Thanks to Pizza Hut, we’re heading back in time, to a different Kotaku, when LunchTimeWaster was a thing! Before HaiTaku, before ScribbleTaku even!
Tagged With lunchtimewaster
Drawn To Life was a pretty innovative game that allowed you to draw your own character and bring it to life. Hence the name and all that. Sketch Quest is similar - it allows you to draw things. And it's all wrapped up in a gorgeous art style.
I think I finally understand how it feels to be a flightless bird trying to fly: frustrated, annoyed, and ready to throw myself into my desktop monitor. Perhaps Learn 2 Fly will be the game that makes all humans empathise with penguins.
You're a dad. You work in an office. You hate your boss. The game tells you to break things. Suddenly, ninjas appear! Now, you run down the street breaking more things, and you can jump so high you may as well be flying, and now you've acquired nunchucks! This is Dadgame.
The Thing is one of my favourite movies of all time. I also quite enjoyed the PS2 video game set after said movie. This flash game, Infestor, somehow reminds me of that - not from the mechanics, just the concept of playing a blob that infests human beings to serve its purpose.
Escape From Puppy Death Factory is a game about rescuing puppies. It's also a game with a really clever switching mechanic that's nigh on impossible to explain in a succinct way. Plus, it's kind of a Metroid clone, and I love games that rip off Metroid!
There's crazy golf, then there's crazy golf. Wonderputt is crazy golf. A game that takes an old fashioned mechanic and reinvents it through clever, seamless level design.
Flow is paramount in platforming - and in any genre for that matter - but when I imagine the slickest, most rewarding moments of gaming in platformers, I think of blasting through tricky levels in Super Mario World at speed, I think of precise wall jumps in Super Meat Boy. Incredibly, Exit Path 2 has moments that compare to those behemoths.
This game is called Experimental Shooter, and it does exactly what it says on the tin - it experiments. Like a top down shooting Mario Galaxy, each level introduces the player to a brand new mechanics. This is a game overflowing with ideas and I love it.
Not to Scale is the kind of video game that actually challenges my own limited definition of gaming - it's essentially an attempt to reinvent the jigsaw, and combine it with those weird number shuffling games you played as a kid. It's a mindbender of a game, and I completely love the simplicity of it all.