Tagged With lunchtimewaster

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Thanks to Pizza Hut, we’re heading back in time, to a different Kotaku, when LunchTimeWaster was a thing! Before HaiTaku, before ScribbleTaku even!

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Thanks to Pizza Hut, we’re heading back in time, to a different Kotaku, when LunchTimeWaster was a thing! Before HaiTaku, before ScribbleTaku even!

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Thanks to Pizza Hut, we're bringing back the LunchTimeWaster for a short, once a week run on Kotaku Australia. Today I decided to kick things off with a game we've written about before, but still ranks among my favourite browser/flash games ever.

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If browser-based games have taught us anything, it's that bored programmers should respond to spam email, offer their bodies up for medical experiments and become mutant ninjas.

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I think I finally understand how it feels to be a flightless bird trying to fly: frustrated, annoyed, and ready to throw myself into my desktop monitor. Perhaps Learn 2 Fly will be the game that makes all humans empathise with penguins.

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You're a dad. You work in an office. You hate your boss. The game tells you to break things. Suddenly, ninjas appear! Now, you run down the street breaking more things, and you can jump so high you may as well be flying, and now you've acquired nunchucks! This is Dadgame.

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The Thing is one of my favourite movies of all time. I also quite enjoyed the PS2 video game set after said movie. This flash game, Infestor, somehow reminds me of that - not from the mechanics, just the concept of playing a blob that infests human beings to serve its purpose.

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PixelJunk Monsters is probably my favourite tower defence game of all time. Castaway Island is basically PixelJunk Monsters - as simple as that. Usually I would deem this kind of plagiarism a bad thing, but goddammit I want to play PixelJunk Monsters on my PC at work!

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Flow is paramount in platforming - and in any genre for that matter - but when I imagine the slickest, most rewarding moments of gaming in platformers, I think of blasting through tricky levels in Super Mario World at speed, I think of precise wall jumps in Super Meat Boy. Incredibly, Exit Path 2 has moments that compare to those behemoths.

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Not to Scale is the kind of video game that actually challenges my own limited definition of gaming - it's essentially an attempt to reinvent the jigsaw, and combine it with those weird number shuffling games you played as a kid. It's a mindbender of a game, and I completely love the simplicity of it all.