Tagged With mafia 3

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In mid-2016, a few months before the release of their first game, Mafia 3, the developers at Hangar 13 in Novato, California gathered for an all-hands meeting. There, according to two people in attendance, Christoph Hartmann, president of the game's publisher, 2K, told employees that their bonuses would be tied to the game's aggregate review score on Metacritic.

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Mafia III takes hours to really get going. Sometimes it's a predictable, janky slog. Once it finds its groove, though, it's an open-world crime game unlike any other. It's a bold depiction of a difficult time and place -- a portrait of New Orleans in the late 1960s, racism and ugliness included.

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Mafia 3 made its first appearance this week at Gamescom, and beyond the scene-setting first trailer (which you can see below), the team at 2K Czech had a half-hour of city-roaming and third-person shooting to show off. I had mixed feelings about what I saw; its setting is great, the music and ambience are fantastic, but it also looked like exactly the same kind of open-world crime game that I've played many times before.