Designing a good video game puzzle is a challenge. It's not just a matter of making it too hard or too easy. It takes a lot of iteration, pulling the right levers to make the right changes so that players come to the right conclusions.
Tagged With mark brown
For over a year, YouTube critic Mark Brown has been exploring the dungeons in each Legend of Zelda game. His series concluded today with a look at Breath of the Wild outlining how the design of the game's Divine Beasts is great but also frustrating.