Tagged With mark of the ninja

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Last year was supposed to be the year I got a beast of a PC set up in my tiny apartment. It didn't end up being that year. 2013 will be, though, PC gods willing.

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You don't realise just how good a gaming year it's been until you look back at all of the games you actually played. From physics puzzlers to ninja simulators, 2012's library was full of interesting, creative, unique experiences.

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2012 was a banner year for stealth games. From January up through December, we got to play a healthy variety of games involving dozens of different types of sneaking, skulking, lurking and sklurking. (It's a thing.)

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Video games are more than lasers and explosions, rules and design, music and graphics. They require input, and so they require controls. But human interface can be a dicy thing -- so tough to get right, so easy to screw up.

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It's not everyday I drop a post saying 'oh, look everyone, this random game is now available for you to purchase', but for Mark of the Ninja, I'll gladly make an exception. As someone who is currently about two thirds of the way through the game on Xbox LIVE Arcade, as someone who thinks this is a genuine game of the year contender, you have to play this game!

11

There's just something special about games that make you sneak. The push, the pull, the contemplative pause... and the rush of action. We've been spending the last week playing one of the most enjoyable stealth games in recent memory, and so we thought we'd take a closer look at the genre. What makes sneaking so much fun? What do we look for in a game about stealth? Is Metal Gear Solid about the sneaking, or is it about everything else? Short version: Why do we love stealth games so much?

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Most people might take their stealth tips from Solid Snake or Sam Fisher. Me, I'm more in tune with, uh, the Kool-Aid man. Seriously. Just burst into the room in the most reckless way possible and "problem solve" by shooting people up close in the face -- that's how I do things. Patience, finesse and furtiveness aren't my thing.