Tagged With mass effect


After sinking 80 odd hours into the world of Andromeda and chasing countless side quests to the ends of the cluster and back, I finally finished my game this weekend. As with all Bioware games, the ending gave me a lot to think about, with so many different elements to try and parse. Have you finished the game and are feeling the same? Let's talk about this ending.


If you were to do a quick straw poll and ask everyone what their favourite Mass Effect character was, it's not hard to guess what the top result would be: Garrus. Everyone loves him, most people want to bang him, and he's definitely an asset in any squad.

So to spin things around a bit, let's ask the reverse: what's the worst character in the whole series?


No one likes checking their email. I routinely end up with a few hundred unread messages in my various inboxes by the end of every week, creating a Friday afternoon chore I've come to loathe. But in Mass Effect: Andromeda, the email terminal has become one of the first things I check.


Mass Effect: Andromeda sprawls and sprawls, eagerly offering you so much to see and do, that it nearly loses itself in the process. In this massive and uncertain voyage into an alien galaxy, the best way to center yourself is to hold on to other people, and trust that the mission will accomplish at least some of its ambitious goals.


Forget the face animations, forget the glitches, forget the amazing open world. This is a travesty. Mass Effect Andromeda's character creator is the most restrictive and disappointing of any modern Bioware game, in a game series where character customisation is incredibly important to many players.


It's hard to believe five years have passed since the March 2012 release of Mass Effect 3, which cemented the trilogy as something of a modern cult classic among RPG fans. Given the prestige associated with the series, it should come as no surprise that it received a new title and even less of a surprise that it's been on our list of must-play PC games for 2017.


Mass Effect Andromeda is a huge game. I've played for a little under 20 hours now, haven't progressed too far in the plot, and I feel I could easily play for another 60 hours before I had to return to the main plotline. More than that, I feel like I wouldn't mind playing for another 60 hours without progressing in the main plot. Andromeda may be a new galaxy for humanity, but its world is far from empty.


At the start of the year, there was minor controversy surrounding Mass Effect: Andromeda's animations. According to fans, the Ryder, the protagonist, didn't emote enough. At the time, Bioware chalked it up to a "facial performance bug" that they would "improve", but now that a trial version of the game is widely available, folks are once again picking apart Andromeda's animation quality.


And here's your daily reminder that Mass Effect fans are really into banging aliens. So into it that they're even delving into the details of the game's as-yet unfinalised ESRB rating to try and figure out just how much alien genitalia they'll be able to ogle in the game. Some of Bioware's top brass have also been jumping in on the discussions on Twitter, true to form, and fueling some salacious gossip.


Last week, we were given the chance to get our hands on Mass Effect: Andromeda for a couple of hours. We also had the chance to chat with Fabrice Condominas, a producer on Andromeda whose primary role has been to "bring back that original Mass Effect feel". We talked to him about recapturing the essence of the original game, reworking the Mako and more generally what we can expect from Mass Effect: Andromeda.