Tagged With mass effect


It's hard to believe five years have passed since the March 2012 release of Mass Effect 3, which cemented the trilogy as something of a modern cult classic among RPG fans. Given the prestige associated with the series, it should come as no surprise that it received a new title and even less of a surprise that it's been on our list of must-play PC games for 2017.


Mass Effect Andromeda is a huge game. I've played for a little under 20 hours now, haven't progressed too far in the plot, and I feel I could easily play for another 60 hours before I had to return to the main plotline. More than that, I feel like I wouldn't mind playing for another 60 hours without progressing in the main plot. Andromeda may be a new galaxy for humanity, but its world is far from empty.


At the start of the year, there was minor controversy surrounding Mass Effect: Andromeda's animations. According to fans, the Ryder, the protagonist, didn't emote enough. At the time, Bioware chalked it up to a "facial performance bug" that they would "improve", but now that a trial version of the game is widely available, folks are once again picking apart Andromeda's animation quality.


And here's your daily reminder that Mass Effect fans are really into banging aliens. So into it that they're even delving into the details of the game's as-yet unfinalised ESRB rating to try and figure out just how much alien genitalia they'll be able to ogle in the game. Some of Bioware's top brass have also been jumping in on the discussions on Twitter, true to form, and fueling some salacious gossip.


Last week, we were given the chance to get our hands on Mass Effect: Andromeda for a couple of hours. We also had the chance to chat with Fabrice Condominas, a producer on Andromeda whose primary role has been to "bring back that original Mass Effect feel". We talked to him about recapturing the essence of the original game, reworking the Mako and more generally what we can expect from Mass Effect: Andromeda.


On a long drive through the wastelands in the Nomad, my passengers briefly discuss dissecting me for the sake of scientific curiosity. We get shot at. We collect the data file needed for a mission and return to the Tempest for analysis.

One of my companions pulls me aside to discuss a disagreement we had had on a previous mission. I leave him angrily tweaking a piece of equipment and then suddenly find myself flirting with one of my other companions on this crazy mission through uncharted space.

Yep. This is definitely a Mass Effect game.