Sandbox games are great at giving you vast worlds, but their interiors are often boring and lifeless. In ArmA III, the open-world shooter that’s out for PC on September 12, at least there’s an explanation.
The original massively multiplayer online FPS, PlanetSide, promised competitive first-person shooting on a massive scale. It got the scale right, but tech limitations made for gameplay that was a pale shadow of its more traditional shooter counterparts. With PlanetSide 2 technology has finally caught up to Sony Online Entertainment’s ambition.