Monster Hunter Generations Ultimate comes to the Switch on August 28. Yesterday, Paul and I streamed the demo and faced off against a massive Valstrax. It’s a sort of laser-shooting dragon that darts around like a fighter jet. As I wait for the full release, it occurs to me that Monster Hunter: World could learn a lot from the strange monsters in earlier games such as Generations.
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I was recently on vacation and away from Monster Hunter: World while I enjoyed the wonders of California, and now that I’m home, I’m catching up on new quests. The largest and, to me, the most exciting of the game’s recent developments is the addition of Final Fantasy XIV’s Behemoth. While the fight can be frustrating and occasionally unfair, it’s the most teamwork-intensive of the game thus far.
Monster Hunter: World finally came out on PC last week. It’s a hell of a fun game, but the PC version has some frustrating technical problems. Fortunately, fans and modders have been working on unofficial fixes to improve things while we wait for official ones.
Monster Hunter World's PC debut has been rough, with poor optimisation the biggest complaint. To top things off, the game wouldn't even start on Intel and AMD CPUs made before 2012/2013, thanks to the use of a newer processor instruction in the title's DRM.
Video games often deal in illusions, proffering the fantasy of control and power even when your meaningful influence is minimal. Monster Hunter: World, the new third-person action game from Capcom, absolutely deals in fantasy. It plucks you from reality and sets you in the domains of exotically imposing monsters that you must hunt. In this game, however, the sense of accomplishment and pride that comes from felling them is anything but an illusion.
I've been replaying Capcom's fabulous beast-em-up Monster Hunter: World on PC over the last few days and am pleased to report that it's running (and looking) noticeably better on PC than it did on PS4 Pro. However, getting it running smoothly required some tweaking, even on my powerful machine.
Games give players countless tools to help turn the tide in their favour. But as players survive in a game longer, they unlock and gather more and more gear until their pockets are brimming with potions, antidotes and bombs.
The feeling of rummaging through your inventory in the middle of a fight is as tense as it is frustrating. I’d love to keep things simple, but most of the games I’m playing right now require as much inventory management as they do skilful combat.
My girlfriend recently bought a PlayStation 4 and a copy of Monster Hunter: World. We've been spending a lot of time in the game together, and helping her learn the ins and outs of hunting has turned me into something of a coach. It's been an exciting new way to experience one of my favourite games.
Dedicated players of games like Monster Hunter: World might feel burned out after spending so much time in the game, while players curious about the genre might be intimidated by World's complicated gameplay.
Dauntless is an upcoming free-to-play monster hunting game that looks to help both types of players scratch their itch for tough monster battles.
Monster Hunter: World keeps expanding its roster of giant beasts with a variety of pickle-lizards and golden dragons. This week, the game added another new monster: The blue flame-covered Lunastra. Hunting Lunastra means signing up for a difficult fight full of explosions and snarls. It's tough, but it's a great addition to the game.
Monster Hunter: World is drowning in crossover events, from the recent Devil May Cry event to a Street Fighter V promotion that allowed players to dress up as Ryu. The Street Fighter love continues with a new event quest that unlocks a Sakura costume. It's a fun but difficult mission, though the reward is a bit lacklustre.
When I first heard about the PlayStation 4 Pro and Xbox One X, I thought they were the dumbest things. Upgrading a console at the midpoint of a generation was unfathomable to me, and I think developers should design for whatever framerate they want rather than whatever gamers demand. But as more games come out that push the limits of what consoles can do, I gotta say: Maybe upgrading isn't the worst idea.
If you're playing Monster Hunter: World outside of Japan, you're missing out a quest for one of the game's most striking armour sets. The Azure Starlord set requires a code that you can only obtain by going to the Universal Studios theme park in Japan, but if you're tenacious, there's still a way to get it. It's just going to take a lot of work.